Stage 2: I once again regret to inform you that you've just got to keep avoiding his attacks. Keeping it simple prevents me from getting flustered and missing an avoid. I just throw three heavy attacks back at him every time he pauses after a combo. Stage 1: The rhythm of Sean's staff attacks threw me off for a long time, but once you get the hang of the patterns, you can stand still and avoid everything he does. It's pretty easy to avoid the leaping attack he uses after he hides in the brush, so get used to punishing him while he's recovering from the miss. Stage 2: It's more of the same, except his blade comes out, which just means new combos for you to learn how to avoid. You just have to not get hit.) He'll throw a few trips in during this stage, but won't punish you if you go down. (I'm afraid that this is most of my boss advice. Stage 1: Avoid Fajar's attacks and strike back when he pauses. I haven't found any surprising tricks that make the bosses easier, but if it helps to hear how I beat them, this is what I did: The Botanist I did use focus attacks frequently on my way to the end of Sifu, so don't feel like you have to shun the system altogether-just don't spend all your shrine upgrades on it. However, you should be aware of an important warning about focus attacks: The final boss is immune to them, so you may be in for a bad time if you rely on your focus meter too heavily up to that point. If you're really struggling with bosses, one way to make them easier is to unlock more focus bars and faster focus generation at shrines, since focus attacks always hit. Sifu never explains this as far as I can tell, but dodging actually evades a lot of attacks. (If you do get tripped, use Ground Counter to make it sting less.)ĭon't forget that aside from avoiding, you can also dash. The only way I've succeeded is by getting the avoid timing for every attack pattern down, and occasionally parrying where I've found it to work.Īside from memorizing the timing of each boss's combos, you've also got to learn which motions indicate that they're about to use a low attack, because if you attempt to avoid it by pressing down instead of up, it'll trip you. If you're struggling with a boss or elite enemy, there probably isn't any cheesy trick to beating them-at least, I haven't found any. Slide Kick: I wish I'd unlocked this earlier, just because it's fun.Crooked Foot: I'm bad at parrying, but if you do it often, this gives you an easy knockdown.These skills also seem great, but I haven't experiment with much yet: Environmental Mastery: The ability to fling weapons and objects at enemies without picking them up helped me get through some tough fights (look for conspicuously placed bricks) and just makes the game more fun.It's nice to have a counter that makes it feel like less of a loss. Ground Counter: You're going to screw up and fail to dodge or block trips sometimes.Pushback Cancel: Can save you from a lot of damage or death if you've been shoved toward a ledge or wall. Duck Strike: Another attack with forward movement, and it dodges a high attack on the way in.With a blade, it can be used to one-hit-kill certain enemies. With a bat, it's a super useful trip attack. Charged Backfist: My favorite attack, mainly because it looks badass to hit someone with it without turning around to look at them.
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